![]() Shaintar: Immortal Legends[SMS] R. Talsorian Games
LEGENDS NEVER DIE
And Shaintar: Immortal Legends has everything you need to become one. Create and play characters in Shaintar, or any epic high fantasy setting for Savage Worlds using:
* Eleven distinct races easily adaptable to other Savage settings
* Seven styles of magic including the new Alchemy Arcane Background
* Enhanced Common Knowledge usage
* Over two dozen new Edges unique to the world of Shaintar
* Enhanced rules for bypassing armor that combine seamlessly with the Called Shot maneuver
* Armor, weapons, and special gear exclusive to Shaintar
* More than two dozen additional Powers, both new and adapted from previous sources
* New Applications mechanic for Powers to enhance Sorcerous magic
* A complete overview of Shaintar to help you create characters destined for greatness
* A Full Plot-Point Campaign,The Raven's Quest
* Introducing the Modular Adventure Creation System (M.A.C.S.), adventure generator
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![]() The Equinox Road[WWP 70203] White Wolf Publishing
The Path Perilous
The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.
A Chronicle Book for Changeling: The Lost™
• Advice on the Changeling endgame, from increased power levels and forging new Contracts to the narrative structure of the game
• Guidance on taking a chronicle into Arcadia itself, facing the hazards there and the True Fae at their height of power
• Wyrd evolution, Faerie domains, the Game of Immortals, and more |
![]() Pathfinder Chronicles: Guide to Darkmoon Vale (OGL)[PZO 1108] Paizo Publishing
Explore the forbidden reaches of the treacherous Darkmoon Vale, a fey-haunted wilderness on the outskirts of civilization. In this detail-packed full-color 64-page regional sourcebook for the Pathfinder Chronicles campaign setting, you’ll learn about the diabolical forces of the dreaded Kobold King, explore the ancient dwarven dungeons of Droskar’s Crag, and discover a cabal of evil druids. The lumber-town of Falcon’s Hollow holds deadly secrets of its own, and vicious orcs and hobgoblins from the neighboring mountains look upon its modest riches with deadly envy. A perfect locale for adventure, Darkmoon Vale and its secrets are laid bare for players and game masters alike! |
![]() Pathfinder #11—Curse of the Crimson Throne Chapter 5: "Skeletons of Scarwall" (OGL)[PZO 9011] Paizo Publishing
Chapter 11: "Skeletons of Scarwall"
by Greg A. Vaughan
The heroes have learned the identity of the evil that plagues Korvosa—the vile remnants of an evil dragon who once ruled much of Belkzen as a sadistic warlord. In order to defeat him again and save both Korvosa and the queen, the PCs must journey deep into the orc-held lands of Belkzen and brave the haunted reaches of Castle Scarwall, once the dragon's seat of power. Somewhere deep inside waits the holy weapon Serithtial, the sword responsible for his defeat hundreds of years ago. Only on its edge can the dragon be driven from the world.
This volume of Pathfinder also features a gazetteer of the brutal lands known as the Hold of Belkzen, a presentation on Zon-Kuthon (god of darkness and pain), and several new monsters native to Belkzen and the haunted depths of Castle Scarwall.
Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game. |
![]() RuneQuest: Land of the Samurai[MGP 8137] Mongoose Publishing
Set in the Heian Period of Japanese history, when the Shinto faith was starting to give way to Buddhism, when the Samurai were making their climb to power, in a land of legends; Land of the Samurai is a stand alone setting, designed for those of you who enjoy a huge pile of reality mixed in with your fantasy.
Included are new professions and backgrounds along with advice on creating exciting characters, with which to explore this fascinating period. Also an in-depth look at the Shinto and Buddhist faiths, along with the variety of other factors that influenced life in Japan at this time. Predominantly, this book covers the rise of the Samurai and other martial classes and even gives the option of introducing Ninjas…not technically of this period but a whole lot of fun to utilise none the less!
Encounter the monsters and myths that have been the stuff of legend for over a millennium. Experience the Imperial life or that of a Samurai. Understand the importance of defending the honour of you and yours – no matter what it costs.
A scenario, along with extra advice for Games Masters, ensures that Land of the Samurai will provide players with an exciting, enlightening and even sometimes spiritual experience time and again.
Players may find a copy of Legendary Heroes helpful, though not essential, to using Land of the Samurai. |
![]() H2 Thunderspire Labyrinth[WOC 217417400] Wizards of the Coast
A 4th Edition D&D adventure for characters of levels 4–6
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....
H2 Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4–6. It can be played as a standalone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.
H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure. |
![]() Aces & Eights: Player's Guidebook[KEN 5004] Kenzer & Co.
This abbreviated version of the critically acclaimed Aces & Eights core rulebook focuses on the game aspects a player needs to ready their character for the Shattered Frontier. Combat, weapons, horses, skill, equipment and more are covered, along with detailed character generation and professional advancement! With no levels or classes (and only gaining experience in skills used), characters can change professions at will, just like the Old West!
By far the most deluxe western ever produced, this softcover rides into town with 224 full color pages crammed with beautiful period artwork! Yes, the Aces & Eights: Shattered Frontier RPG is the highest quality, most complete western ever marketed in the adventure game industry.
First, there’s the innovative and visual Shot Clock game aids, which eliminate the abstraction and complexity of other RPGs – a player can actually see the cover, position and location of his or her target! Of course, the Shot Clock game aids aren’t the only innovation in the Aces & Eights game. For instance, the game has a new poker chip-based brawling system that solves the problem of “temporary” damage; characters actually become winded, tired or knocked senseless in the fight. The realistically deadly combat supports an overall game system that rewards characters for pursuing professions, giving players the in-game incentives to do much more than follow the outlaw trail.
Gamers interested in the history, nations, and the rest of the major western movie adventures beyond the gunfight: prospecting, cattle drives, frontier justice, and so on, should check out the Aces & Eights core rulebook - available in both softcover and leathered hardcover!
224 pages, color, softcover |
![]() A Magical Medieval Society: Western Europe Second Edition[XRP 1008] Expeditious Retreat Press
This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition.
This 192-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.
A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?
The questions plaguing DMs and world-builders for the past twenty-five years have now been answered! |
![]() Aces & Eights: Shattered Frontier RPG[KEN 5000] Kenzer & Co.
By far the most deluxe western ever produced, this leathered hardcover rides into town with 400 full color pages crammed with beautiful period artwork! Yes, the Aces & Eights: Shattered Frontier RPG is the highest quality, most complete western ever marketed in the adventure game industry. Just be sure to keep plenty of tissue nearby - the drool-factor on this product is through the roof!
First, there’s the innovative and visual Shot Clock game aids, which eliminate the abstraction and complexity of other RPGs – a player can actually see the cover, position and location of his or her target! Of course, the Shot Clock game aids aren’t the only innovation in the Aces & Eights game. For instance, the game has a new poker chip-based brawling system that solves the problem of “temporary” damage; characters actually become winded, tired or knocked senseless in the fight. The realistically deadly combat supports an overall game system that rewards characters for pursuing professions, giving players the in-game incentives to do much more than follow the outlaw trail.
In addition, the Aces & Eights RPG is the first western to not just allow, but focus on, the rest of the major western movie adventures beyond the gunfight. Prospecting, cattle drives, frontier justice, and so on, all have a complete “mini game” system tailored for that type of adventure. In fact, the Aces & Eights game has over two score available professions covering the full range of possibilities in the Wild West! With no levels or classes (and only gaining experience in skills used), characters can change professions at will, just like the Old West!
The full-color maps and 25 pages of history provide such details as minor politicians and military officers (based on real historical figures), making the background spring to life like no other game has. And with the USA, CSA, Republic of Texas, Deseret, Mexico, France, England and dozens of Indian nations all vying for control of this alternate history setting, the Shattered Frontier is far wilder than the historical Wild West ever was!
Whether you prefer simple shoot-'em-ups or on-going campaigns, this is the western RPG you simply can’t afford to miss!
400 pages, full color, leathered hardcover, 4 lbs. 4.2 oz. |
![]() Aces & Eights: Vintage Western Playing Cards - Faro Deck[KEN 5006] Kenzer & Co.
This 54-card deck recreates historic 19th century playing cards of the Wild West, right down to the smudges and grime from long use – gritty realism at its finest! This deck is a perfect companion to the Aces & Eights RPG, where you often use a deck of cards to determine random outcomes. Of course, whether you use this vintage deck for faro, poker, or any other game, you'll see that it offers a period feel no other playing cards can match! |
![]() Skeleton Archer[RPR 20005] Reaper Miniatures
Please note: This is a pre-painted plastic mini |
![]() Skeleton Spearman[RPR 20006] Reaper Miniatures
Please note: This is a pre-painted plastic mini |
![]() Orc Archer[RPR 20011] Reaper Miniatures
Please note: THis is a pre-painted plastic mini |
![]() Orc Spearman[RPR 20012] Reaper Miniatures
Please note: THis is a pre-painted plastic mini |
![]() Cave Troll[RPR 20013] Reaper Miniatures
Cave Troll |
![]() Ogre Chieftain[RPR 20014] Reaper Miniatures
Please note: This is pre-painted plastic mini. |
![]() Minotaur of the Maze[RPR 20015] Reaper Miniatures
Minotaur of the Maze |
![]() RunePunk[REB 10001] Reality Blurs
What is RunePunk? |
![]() Etherscope: The Lemurian Candidate[SMH 004] Steampower Publishing
When priceless artifacts start to go missing, the heroes are called in to investigate. But what seems like a simple theft quickly spirals out of control, taking them to places - and times - that they never imagined existed. Can they unravel the mystery surrounding the Lemurian Candidate before it is too late, for them, and the world? The first in a series of officially licensed Etherscope adventures from Steampower Publishing, the Lemurian Candidate is designed for characters of levels 4-6. |
![]() Etherscope Upload: Etherpunk[GMG 17622] Goodman Games
Take the Red Pill |